Dana Vrajitoru
B583/C490 Game Programming and Design

Physics in 3D Games

Kinematics

Newton's 3 Laws of Motion

Trajectory, Speed,

... and Acceleration

Types of Motion Calculation

Constant Acceleration

Non Constant Acceleration

Example - Drag Force

Newton's Law of Gravitation

Earth's Gravitation

Ballistic Trajectories

Total Distance and Time

Angular Speed

Satellite

Gravitational Orbits

Slope

Friction Force

Friction and Slope

Change of Slope

Application - Slide

Terrain-Dependant Slope

Solving the equation: the projection of the direction vector on the terrain plane must be orthogonal to the plane normal. The scalar product of the 2 vectors must be 0.