Due date: Wednesday, October 8, 2025.
Download the following Python modules implementing a D&D like game with one human player and multiple NPCs, like in Homework 2.
GM2.py
Player2.py
We will continue the implementation of an intelligent NPC for this
game. For this homework, in the class Player
, in the
function play
, the selected action and the opponent to
attack if the action is 4 are obtained by a call to the
function strategy_choice
. For now, this function just
makes a random choice of action and opponent, which is done now by the
function with the same name. Replace that function call with a call to
a function you define implementing your chosen strategy. The
goal is to implement an informed search for the best action by
defining a heuristic that estimates the benefit of a state and chooses
an action that attempts to optimize the outcome.
After the deadline, we will collect all the heuristics and have a tournament where they compete with each other. The winner gets 3 extra credit points. The second place gets 2 points, the third place 1 point, and the first loser 1 point.
Changes to the rules defined in homework 2 and other tournament details:
idn
for the
players to make it easier to figure out which player did what in each
round. Submit the modified file Player2.py to Canvas, Assignments, Homework 6.