Grading:
Individual project, 100 pts. including 20 points for timely turning in scheduled parts of the project and 10 points for presenting it.
Some labs, 5 pts each.
Final exam, 30 pts.
Prerequisites
C481 Interactive Computer Graphics, B581 Advanced Computer
Graphics, or equivalent.
1. Modeling, simulation, and scientific visualization
2. Special topics
3. Advanced rendering techniques
4. Animation
Documentation
Textbook (same as before): E. Angel (2002): Interactive Computer Graphics: A Top-Down Approach Using OpenGL, 3rd edition, Addison Wesley.
D. M. Bourg (2002): Physics for Game Developers, O'Reilly.
J. D. Funge (1999): AI for Games and Animation, A K Peters.
P. Rick (2002): Computer animation : algorithms and techniques, Morgan Kaufmann Publishers.
A. Watt, F. Policarpo (2001): 3D games : real-time rendering and software technology , ACM Press.
D. Shreiner (2000): OpenGL reference manual : the official reference document to OpenGL, version 1.2, 3rd edition, Addison-Wesley.